Job Description
Looking for a Graphic Programmer to join a Ukrainian hyper-casual studio whose games have been downloaded 300M+ times 🌍
Product — hyper-casual mobile and PC games where every visual detail matters — satisfying effects, smooth animations, and shaders that make players think "wait, how did they do that?"
What you'll be working on:- Developing and implementing unique graphics technologies and writing shaders
- Optimizing unconventional graphics algorithms for mobile devices
- Creating beautiful, satisfying visual effects that don't just look good — they feel good
- Building new rendering and animation technologies — real-time rendering territory nobody has explored yet
- Working on hyper-casual mobile titles with potential expansion to PC projects
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- Experience with shaders, rendering, and animations — portfolio must include a video demo of your shaders/VFX (GitHub code alone, without visuals, won't be reviewed)
- Strong math skills: trigonometry, vector math, matrices — the foundation of great visuals
- Ability to describe animations as functions, understanding of tweens/easings and when to use them
- Creative and artistic eye — sense of style, color, and composition
- Desire to experiment and try what others consider impossible
- Ability to optimize what "shouldn't work" on mobile — but you'll make it work
- Interest in new technologies and staying on top of what's happening in the field
- Stack: Unity/HLSL — but experience with Unreal or GLSL works too. What matters is your understanding of the graphics pipeline and mobile GPU specifics
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- No hard deadlines — creativity comes first
- Startup atmosphere: minimum bureaucracy, maximum creative freedom
- Weekly pet-project time during working hours — on the company's dime
- Work on unique titles that top the charts
- Course reimbursement for professional growth
- 24 days of paid vacation per year
- Paid day off on your birthday + all public holidays
- Flexible schedule — fully remote
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